![]() Players who have an increased need for goods, whether for GvG or for negotiations during the guild expedition, also like this building. So this building makes the game a bit easier. However, it makes the game easier and mistakes of the player are mitigated. If you invest a lot of forge points in this building, you will tend to develop more slowly than other players. The Frauenkirche offers some satisfaction and produces goods daily. The two great buildings of the Colonial Age are the Deal-Castle and the Frauenkirche of Dresden. The colors of the Colonial Age are only slowly asserting themselves. With time the city will also change optically. Two additional expansions can be bought with diamonds as at the beginning of each age and two more can be bought after conquering the respective provinces. In future ages there will be only two per age through research and the city will grow slower than before. You get one last time three area expansions through research. You can exchange LMA goods for them or quickly conquer the provinces with the goods and build the two colonial goods productions, which will also fulfill the accompanying quests. Nobody wants to get stuck in the middle of development.Īfter all, at the end of the colonial age technology tree, colonial age goods are still needed. by exchanging the required Colonial Age goods for LMA goods. If you are missing these goods, it is better to stay in the LMA and create the necessary conditions, e.g. If you follow our advice to never demolish goods buildings up to and including those of the LMA without having a stock of more than 300 per good, you will have no problems. In addition to the many forge points, a large number of goods are needed for research. In short: Even considerable reserves of coins and supplies are quickly exhausted in the Colonial Age. The military buildings and their expansion to 4 units each are also extremely expensive. Since colonial buildings also require significantly more population, many players think of constructing a great building for population early. Whoever builds 40 gambral roof houses in the colonial era will need 320,000 coins and 1.2 million supplies. It takes about 1.5 months to get all the Forge points from the city hall. The research alone, without the new buildings, extensions and military units, devours exactly 1,000 forge points, 115,337 coins and 421,870 supplies. Removing a single piece of street can already bring about the desired success. However, it does not offer any significant rewards.Īnother tip for the side quest series: If you want to reduce the population, you don’t necessarily have to demolish cultural buildings to do so. There is a quest that can be aborted, which wishes to explore all goods technologies. Since Colonial Age goods are used as a raw material in Modern Era as so-called unrefined goods for the production of refined goods, it is worthwhile to produce larger stocks of these goods, which far exceed the current demand. So it can sometimes be more difficult to get these goods by trading. The porcelain manufactory and the tar kiln are larger buildings and therefore less popular. If you are one of the lucky players who find the raw materials paper and coffee on the map, you can save yourself the exploration of porcelain and industrial goods completely. The travel times of the scout exceed 24 hours for the first time and the construction times, for example for residential buildings, are among the longest in the whole game and were reduced again significantly in later ages. The demand for coins and supplies is gigantic. ![]() It still largely follows the familiar knitting pattern of the previous ages.Ĭompared to the late Middle Ages, the costs for buildings were increased again. Today you can hardly imagine that the game once ended with the LMA and that on October 15th, 2012 the Colonial Age was the first new age added to the game. We would rather save diamonds for other purposes, especially since these premium buildings will be mediocre in the next age. ![]() But you can get along very well without these buildings. These are mainly premium buildings, which are only built using diamonds. There is a reward for this and some items will be unlocked immediately. This is a proven strategy at the beginning of each Age to shorten the time when you already have New Age difficulty levels in your guild expedition but don’t have New Age units yet. Forge Of Empires Colonial Ageīefore we decide to research the first technology of the Colonial Age, we first fill both technologies, Muskets and Maritime Shipping, full of Forge points. The Colonial era includes eight provinces to conquer: Narcien, Lavignon, Troulope, Lombardeaux, Deuxerres, Varseilles, Pisterrac, and Haulenois. It follows the Late Middle Ages the Industrial Age comes after. Today, we will be talking through the 7th era in Forge of Empires. Welcome to our Forge of Empires Colonial Age Guide.
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